Posts in alljoyn

Configuring Alljoyn on iOS

Have you ever played Spaceteam on Android or iOS? It’s a local (cross-platform) multiplayer only game, based on a really cool concept. The players are… you guessed it… a space team, and they need to cooperate to keep the spaceship they are traveling on intact through space. This means that you’ll be shouting at your friends commands, and activating various weirdly named knobs and switches.
While I was researching the tech behind it, I stumbled upon Alljoyn, by Qualcomm.

written in alljoyn, ios, objc Read on →